Saturday, November 27, 2010

Swords and Wizardry: Is this rad?






I must admit, I've been ogling this from afar.  I also downloaded the free rules but haven't been able to read through them all yet.  Part of the appeal, for sure, is the appearance, but part is the promise of, perhaps, even greater simplicity of mechanics.  I have been a huge fan of Labyrinth Lord Core since I found it, and doubt that I will stray from using it.  Moldvay is way too ingrained in my mind to easily shift away.  I almost think that OD&D or one of the close systems like S&W might make that shift harder, because much would be similar and it would be more difficult to remember what exactly IS different.  But what of the one universal saving throw?  And other peculiarities of S&W?  Anyone have an opinion on those?

In actual play, I doubt there would be much difference, really, between S&W and my modified Labyrinth Lord Core.  Perhaps I'm just jonesin' for that boxed set. :)